Ei kuvausta

build.gradle 7.8KB

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  1. apply plugin: "com.android.application"
  2. import com.android.build.OutputFile
  3. /**
  4. * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
  5. * and bundleReleaseJsAndAssets).
  6. * These basically call `react-native bundle` with the correct arguments during the Android build
  7. * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
  8. * bundle directly from the development server. Below you can see all the possible configurations
  9. * and their defaults. If you decide to add a configuration block, make sure to add it before the
  10. * `apply from: "../../node_modules/react-native/react.gradle"` line.
  11. *
  12. * project.ext.react = [
  13. * // the name of the generated asset file containing your JS bundle
  14. * bundleAssetName: "index.android.bundle",
  15. *
  16. * // the entry file for bundle generation
  17. * entryFile: "index.android.js",
  18. *
  19. * // whether to bundle JS and assets in debug mode
  20. * bundleInDebug: false,
  21. *
  22. * // whether to bundle JS and assets in release mode
  23. * bundleInRelease: true,
  24. *
  25. * // whether to bundle JS and assets in another build variant (if configured).
  26. * // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
  27. * // The configuration property can be in the following formats
  28. * // 'bundleIn${productFlavor}${buildType}'
  29. * // 'bundleIn${buildType}'
  30. * // bundleInFreeDebug: true,
  31. * // bundleInPaidRelease: true,
  32. * // bundleInBeta: true,
  33. *
  34. * // whether to disable dev mode in custom build variants (by default only disabled in release)
  35. * // for example: to disable dev mode in the staging build type (if configured)
  36. * devDisabledInStaging: true,
  37. * // The configuration property can be in the following formats
  38. * // 'devDisabledIn${productFlavor}${buildType}'
  39. * // 'devDisabledIn${buildType}'
  40. *
  41. * // the root of your project, i.e. where "package.json" lives
  42. * root: "../../",
  43. *
  44. * // where to put the JS bundle asset in debug mode
  45. * jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
  46. *
  47. * // where to put the JS bundle asset in release mode
  48. * jsBundleDirRelease: "$buildDir/intermediates/assets/release",
  49. *
  50. * // where to put drawable resources / React Native assets, e.g. the ones you use via
  51. * // require('./image.png')), in debug mode
  52. * resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
  53. *
  54. * // where to put drawable resources / React Native assets, e.g. the ones you use via
  55. * // require('./image.png')), in release mode
  56. * resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
  57. *
  58. * // by default the gradle tasks are skipped if none of the JS files or assets change; this means
  59. * // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
  60. * // date; if you have any other folders that you want to ignore for performance reasons (gradle
  61. * // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
  62. * // for example, you might want to remove it from here.
  63. * inputExcludes: ["android/**", "ios/**"],
  64. *
  65. * // override which node gets called and with what additional arguments
  66. * nodeExecutableAndArgs: ["node"],
  67. *
  68. * // supply additional arguments to the packager
  69. * extraPackagerArgs: []
  70. * ]
  71. */
  72. project.ext.react = [
  73. entryFile: "index.js"
  74. ]
  75. apply from: "../../node_modules/react-native/react.gradle"
  76. apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"
  77. /**
  78. * Set this to true to create two separate APKs instead of one:
  79. * - An APK that only works on ARM devices
  80. * - An APK that only works on x86 devices
  81. * The advantage is the size of the APK is reduced by about 4MB.
  82. * Upload all the APKs to the Play Store and people will download
  83. * the correct one based on the CPU architecture of their device.
  84. */
  85. def enableSeparateBuildPerCPUArchitecture = false
  86. /**
  87. * Run Proguard to shrink the Java bytecode in release builds.
  88. */
  89. def enableProguardInReleaseBuilds = false
  90. android {
  91. compileSdkVersion rootProject.ext.compileSdkVersion
  92. buildToolsVersion rootProject.ext.buildToolsVersion
  93. defaultConfig {
  94. applicationId "com.wyapp"
  95. minSdkVersion rootProject.ext.minSdkVersion
  96. targetSdkVersion rootProject.ext.targetSdkVersion
  97. versionCode 1
  98. versionName "1.0"
  99. ndk {
  100. abiFilters "armeabi-v7a", "x86"
  101. }
  102. }
  103. signingConfigs {
  104. release {
  105. storeFile file(MYAPP_RELEASE_STORE_FILE)
  106. storePassword MYAPP_RELEASE_STORE_PASSWORD
  107. keyAlias MYAPP_RELEASE_KEY_ALIAS
  108. keyPassword MYAPP_RELEASE_KEY_PASSWORD
  109. }
  110. }
  111. splits {
  112. abi {
  113. reset()
  114. enable enableSeparateBuildPerCPUArchitecture
  115. universalApk false // If true, also generate a universal APK
  116. include "armeabi-v7a", "x86"
  117. }
  118. }
  119. buildTypes {
  120. release {// 对应Production环境
  121. buildConfigField "String", "CODEPUSH_KEY", '"1NpmuXLpNjm5DtdY4LvW00AyxJl94ksvOXqog"'
  122. minifyEnabled enableProguardInReleaseBuilds
  123. proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
  124. signingConfig signingConfigs.release
  125. matchingFallbacks = ['release']
  126. }
  127. releaseStaging {// 对应Staging环境从release拷贝配置,只修改了 pushKey
  128. initWith release
  129. //为Staging版本的包名添加.beta后缀
  130. applicationIdSuffix ".beta"
  131. // 显示不同的软件名
  132. // resValue "string", "app_name", "wyapp_Staging"
  133. buildConfigField "String", "CODEPUSH_KEY", '"VL64ZJHMBKg0aOWhuHwJJlfGdEAT4ksvOXqog"' // 从上述结果中复制的stagingkey值
  134. }
  135. debug {
  136. //为debug版本的包名添加.debug后缀
  137. applicationIdSuffix ".debug"
  138. // 显示不同的软件名
  139. // resValue "string", "app_name", "wyApp_Debug"
  140. buildConfigField "String", "CODEPUSH_KEY", '""'
  141. }
  142. }
  143. // applicationVariants are e.g. debug, release
  144. applicationVariants.all { variant ->
  145. variant.outputs.each { output ->
  146. // For each separate APK per architecture, set a unique version code as described here:
  147. // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
  148. def versionCodes = ["armeabi-v7a":1, "x86":2]
  149. def abi = output.getFilter(OutputFile.ABI)
  150. if (abi != null) { // null for the universal-debug, universal-release variants
  151. output.versionCodeOverride =
  152. versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
  153. }
  154. }
  155. }
  156. }
  157. dependencies {
  158. compile project(':react-native-vector-icons')
  159. implementation project(':react-native-exit-app')
  160. implementation project(':react-native-sound')
  161. implementation project(':react-native-vector-icons')
  162. implementation project(':react-native-modal-translucent')
  163. implementation project(':react-native-gesture-handler')
  164. implementation project(':react-native-fs')
  165. implementation project(':react-native-get-music-files')
  166. implementation project(':react-native-cardview')
  167. implementation project(':react-native-code-push')
  168. implementation 'com.facebook.fresco:animated-gif:1.10.0'
  169. implementation project(':react-native-splash-screen')
  170. implementation fileTree(dir: "libs", include: ["*.jar"])
  171. implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
  172. implementation "com.facebook.react:react-native:+" // From node_modules
  173. }
  174. // Run this once to be able to run the application with BUCK
  175. // puts all compile dependencies into folder libs for BUCK to use
  176. task copyDownloadableDepsToLibs(type: Copy) {
  177. from configurations.compile
  178. into 'libs'
  179. }